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Amidst the global uncertainty of the events landscape, DoKomi 2020 successfully took place in Dusseldorf, Germany on September 26-27. DoKomi chairman Andreas Degen will be sharing in-depth about how the event evolved to accommodate the circumstances, the challenges and successes they encountered, and tips for organizers faced with similar situations.

About the Speaker

Andreas Degen

Together with Benjamin Schulte, Andi is part of the duo who founded DoKomi, Germany’s largest Anime and Japan Expo, and has been running it since then. What was once intended to be a small Comiket style meeting place for 400 otakus and cosplayers has since then grown to one of Europe’s largest anime conventions with over 55,000 visitors over two days (2019). Focusing on innovation and providing a backbone to fandom communities, DoKomi shaped and influenced the German and partially even the European convention community, including worldwide known events such as gamescom. He likes to share the collected insights and consults event colleagues, as well as German-Japanese societies in regards to pop culture, cross-cultural business endeavours and entrepreneurship.

Amidst the global uncertainty of the events landscape, DoKomi 2020 successfully took place in Dusseldorf, Germany on September 26-27. DoKomi chairman Andreas Degen will be sharing in-depth about how the event evolved to accommodate the circumstances, the challenges and successes they encountered, and tips for organizers faced with similar situations. About the Speaker Andreas Degen Together with Benjamin Schulte, Andi is part of the duo who founded DoKomi, Germany's largest Anime and Japan Expo, and has been running it since then. What was

From content themes to cosplay, anime and video games have long been close cousins. Both have avid, invested fans that spend heavily in time and money on their favorite experiences and brands. Within gaming, esports has become an important factor in fan engagement, marketing, and sponsor-based monetization. In this research presentation, Brett Sappington, Vice President at Interpret, will reveal connections between anime fans and esports. He will discuss opportunities for event organizers to leverage esports to promote events, create unique

Drawing on never before seen, proprietary data, this session will help unflatten our understanding of anime fans because, unlike many of their favorite shows, anime fans aren’t just two dimensional. By the end of the session, participants will leave equipped with a better understanding of anime fans beyond just their anime habits that can inform COVID and post-COVID strategies around event programming, meaningful partnerships, and year-round engagement. About the Speaker John McCallum John McCallum is a Research Manager at Interpret, a global insights

Panels are an integral part of the convention experience that allow creators to connect with fans. But how can you effectively structure and execute a panel that is entertaining and engaging in a virtual format? Hear from Adam Sheehan (Director of Events, Crunchyroll), David Alonzo (Marketing Manager, Idea Factory) and Elizabeth Ellis (Trade Shows & Events Senior Manager, VIZ Media) as they discuss panel structure and content, audience expectations, and the evolution to online experiences. About the Speakers Adam Sheehan Adam Sheehan is