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As events all around the world consider what it may look like to reopen physically with new restrictions and guidelines, DoKomi took strides in this new direction and took place in-person on September 26-27. Andreas Degen (Chairman and Founder, DoKomi) joins Project Anime: Global 2020 to provide a holistic case study on DoKomi’s step-by-step approach to successfully holding their event during pandemic conditions and what other events can learn from their experience.

Case Study: DoKomi 2020’s Success Amidst the Pandemic

Amidst the global uncertainty of the events landscape, DoKomi 2020 successfully took place in Dusseldorf, Germany on September 26-27. DoKomi chairman Andreas Degen will be sharing in-depth about how the event evolved to accommodate the circumstances, the challenges and successes they encountered, and tips for organizers faced with similar situations.

About Andreas Degen

Together with Benjamin Schulte, Andi is part of the duo who founded DoKomi, Germany’s largest Anime and Japan Expo, and has been running it since then. What was once intended to be a small Comiket style meeting place for 400 otakus and cosplayers has since then grown to one of Europe’s largest anime conventions with over 55,000 visitors over two days (2019). Focusing on innovation and providing a backbone to fandom communities, DoKomi shaped and influenced the German and partially even the European convention community, including worldwide known events such as gamescom. He likes to share the collected insights and consults event colleagues, as well as German-Japanese societies in regards to pop culture, cross-cultural business endeavours and entrepreneurship.

Project Anime: Global 2020 will take place virtually on November 17-18 and can be attended from anywhere in the world. With a theme of “Evolving with the Events Industry,” the conference will feature two uniquely-curated programming tracks, one geared towards event organizers and another aimed at industry professionals. As the landscape of the industry changes rapidly in response to current events, events and businesses have been compelled to adapt accordingly. This has given rise to new uncharted ventures and opportunities, including virtual/hybrid events and unique digital engagement. Learn more about speakers & panel information by visiting the Project Anime: Global 2020 page.

As events all around the world consider what it may look like to reopen physically with new restrictions and guidelines, DoKomi took strides in this new direction and took place in-person on September 26-27. Andreas Degen (Chairman and Founder, DoKomi) joins Project Anime: Global 2020 to provide a holistic case study on DoKomi's step-by-step approach to successfully holding their event during pandemic conditions and what other events can learn from their experience. Case Study: DoKomi 2020's Success Amidst the Pandemic Amidst

While the pandemic is expected the have lasting effects on transforming many industries, fans have conveyed that virtual events are not a replacement for the excitement of a live event. With the near future still full of unknowns, events are finding ways to adapt and pivot to keep up with the constant uncertainties and ever-changing circumstances. We're pleased to welcome Paul Birtel and Emily Hickman from MAGFest, along with Peter Tatara from Anime NYC, for a discussion on how events

Data provides a concrete, clear image of the industry landscape and trends, serving as a valuable asset to any business. Project Anime will be giving a first look fresh data insight on the fandom communities, unraveling the consumer bases of anime, cosplay, video games, and esports. We are pleased to welcome Brett Sappington (Vice President) and John McCallum (Research Manager) from global insights firm, Interpret as they present on their findings. Esports for the Win: How to Use Esports to

Panels are an integral part of the convention experience that allows creators to connect with fans. but how can you effectively structure and execute a panel that is entertaining and engaging in a virtual format? Hear from Adam Sheehan (Director of Events, Crunchyroll) and David Alonzo (Marketing Manager, Idea Factory International) in "Making the Most of a Virtual Panel" as they discuss panel structure and content, audience expectations, and the evolution to online experiences. Making the Most of a Virtual Panel Panels

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